Select
Needles / Bezier Meshes:
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Select a needle,
point or a mesh of several needles/points by
clicking it with the left mouse button. You can
select more objects when holding <Ctrl>
pressed while clicking on not yet selected
points/needles/meshes. Clicking on objects which are
already selected while holding <Ctrl> pressed
will deselect these objects.
If you select meshes all needles/points contained by
any of the selected meshes will be selected as well.
Press "q"
while selecting needles/points to select all
needles/points which are in the same row of a mesh.
Press "a"
while selecting needles/points to select all
needles/points which are in the same column of a
mesh.
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Add
Bezier Meshes:
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On tab "TEMPLATES"
select either point meshes ( ) or bezier meshes
( ) and create
spheres, cylinders, rectangles and rings emplate
Select (exactly) four needles (<Ctrl> + left
mouse button) and press <Insert> to create a
new bezier surface (the order in which the needles
are selected matters - i.e. you must select the
needles all around the new surface!)
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Remove Needles
/
Bezier Surfaces:
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Select needles and/or
bezier/point meshes to delete them by
<Delete>. If a point/needle is selected all
point/meshes using that point/needle will be
removed. Additionally all other points/needles not
belonging to any other mesh will be removed.
Notice: |
Since all
points/needles of a mesh will be selected
for a selected mesh, you cannot delete
single meshes sharing points/needles with
other meshes by selecting the mesh itself.
Instead select one point/needle of the mesh
that is not shared by ony other mesh and
press <Delete>. |
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Rotate Needles (and
Points):
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Rotate the needle
around its pinpoint by dragging it with the left
mouse button. The orientation of the needle defines
the normal vector in its pinpoint for all bezier
surfaces containing this needle. All these surfaces
get updated accordingly.
Notice I: |
Selected
needles (even if there is just one needle
selected) do not rotate around their
pinpoint anymore - instead they will rotate
around the point grabbed with mouse! |
Notice 2: |
Deselected
points are point-symmetrical, i.e. rotation
has no effect. Selected points, on the other
hand, will rotate around the point grabbed
with mouse (just like needles and all other
selected objects). |
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Translate Needles and Points: |
Translate a
needle/point in the x- and y-direction by dragging
it with the right mouse button. Translate it in
z-direction by dragging it with the middle mouse
button (notice that you won't see any movement of
the point/needle if you are using a parallel
perspective)
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Rotate
Meshes:
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Select meshes as
described before. Then you can rotate the selected
meshes by dragging them with the left mouse button.
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Translate
Meshes: |
Select meshes as
described before and drag them with the right mouse
button (x-, y-direction) or the middle mouse button
(z-direction). Again notice that you won't see any
movement when moving along the z-axis using a
parallel perspective. |
Transform
Meshes:
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Select meshes as
described before. Using the entries in menu
"Edit->Transformations" you can mirror/rotate the
selected objects.
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Change the Orientation
of Meshes:
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Select meshes as
described before. Using the entries in menu
"Edit->Orientation" you can change the inner
orientation of meshes, which affects the orientation
of (individual) textures painted on those meshes.
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Copy / Cut / Paste /
Undo / Redo:
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...should all work as
usual...
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